Game Developer &
Technical Designer
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I’m a Systems and Technical Designer with a passion for creating expressive, unique, and immersive experiences for players of all ages. I have 10 years of professional game industry experience on a wide range of genres and platforms, and I’m currently looking for opportunities where I can expand my skills even further.
Featured Projects
Sunshine Shuffle
Strange Scaffold - Unity Engineer
Life Eater
Strange Scaffold - Lead Programmer
Hypatia
Timefire VR - Design Lead
Skills & Software
Strengths
•Rapid Prototyping
•2d and 3d Level Design
•Game and Systems Design
•Custom Developer Tool Design
•Debugging, Profiling, and Optimization
Scripting Languages
•C#, C++
•Python, Lua
•Blueprints, Playmaker, Visual Scripting Tool
•XML, JSON
•HTML, CSS, PHP
Additional Projects
Goodnight Universe
Nice Dream - Unity Engineer
Wasteland DLC
Keen Software House
Technical Designer
Reflections
Broken Window Studios
Unity Developer
Vitrine
Aconite - Lead Engineer
Warfare I DLC
Keen Software House
Technical Designer
Frostbite DLC
Keen Software House
Technical Designer
Sparks of the Future DLC
Keen Software House
Technical Designer
Modern Round Suite
Timefire VR - Unity Developer
Personal Projects
Escape From Chat Station
Squishy Gerald
Fantasy Cards
Tina’s Spooky Journey
Road Trip Simulator
Mash-a-Bloc
All Projects
Mash-a-Bloc
Goodnight Universe
Life Eater
Chat Station
Sunshine Shuffle
Squishy Gerald
Fantasy Cards
Vitrine
Tina's Spooky Journey
Road Trip Simulator
Space Engineers: Warfare I
Space Engineers: Wasteland
Space Engineers: Sparks of the Future
Space Engineers: Frostbite
Reflections
Hypatia